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Just one thing - i had to uninstall the mod Better Locational Damage due to freezing the game at shooting, it seems the mod couldn't assume crippled limbs to the Walkers and the script frozen as i could see in papyrus log however I have not dealt with it in detail. Zombies are hard to kill but headshot always works and they don't like fire and you have to care to get not too close, slowly yes, stupid yes, but very hungry and mercyless they are - good balance by my meaning. D I use the minimal konfiguration for zombie-spawns, because more will end in a really stange mass of zombie-armys and i want have the fun to kill a few raider-bobbys by myself.^^ Well, i don't use any further ghoul mod and all seems to work fine, no spawns in settlements but my turrets have work enough and such a amazing fireworks at evening. So ok, "Zombie" is not really immersive to Fallout 4 but now killing these makes fun again, standing in a Horde of panting freaks, unleash your flamer and turn around - omfg - another ones directly close in my neck and want to eat my brain! The Commonwealth flooded by drooling corpses, eating Raider and Supermutants and so funny to see those Mirelurks running away from a wave of deads 'oh no they want to fishfilet me' muahaha. For now enjoy the clothed male/female models including unarmored military outfits.įirst - thanks a lot for this great mod! I was searching long for a damn solution for the damn annoying superspeed-jumping-and-dancing-f***ing ghouls with this ultra-infinite-dodge on every shoot and tried a couple of mods but did'nt found a good one till yours - bless you! I may reach out to the More Feral Ghouls mod authors as I'd like to at least get Armored zombies added if I can. There's an issue with Rotten and Fully Armored that prevented them from being included right now (they use a custom race which resulted in them spawning headless and naked when I tried). Bloody are not used right now as I don't feel they fit the theme, but I may see about adding them later and making it a config option. Note: not all models are being used as I've intentionally filtered babies, children, and topless females. ZW will automatically check if MFG is installed and if so, will load many of the outfits from that mod and add a chance to use them when zombies are spawned by ZW. Zombie Walkers 3.0 should be loaded after More Feral Ghouls in your load order (though in future releases I'm hoping to make it so it won't matter). I know some of you were waiting for support for the More Feral Ghouls mod and this is it (at least a first pass). Fixed an issue where dead bodies being eaten would sometimes delete even though zombies are present Far Harbor integration (chance that nets outfit used during spawning if Far Harbor installed)
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More Feral Ghouls integration (chance that outfits used during spawning if MFG is installed) V3.0.0-beta.9 released! (Standard version only)
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